Flavr

A Design Sprint for a Cooking App

Overview

Flavr encourages people to explore recipes and cook at home by completing steps and tracking their progress. It makes heading to the kitchen an interactive learning experience!

The goal of Flavr is to help others :

  • Practice and improve their cooking skills

  • Stay interested in learning new recipes

  • Learn cooking terminology and use resources

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Project Details

Flavr is a concept design that I created through Figma. The app is catered to those who cook frequently and use recipes, however, anyone could potentially use the app since it is intuitive for beginners.

The project was completed within a week as part of a design sprint. Design sprints typically last five days and are extremely fast-paced with concrete deadlines. In order to finish the sprint on time, I followed these steps each day :

Explore —> Ideate —> Decide —> Prototype —> Test

Day 1 - Explore

The Problem

People enjoy Flavr and the app has good reviews. However, there have been recent complaints about the steps being too advanced and confusing to understand. Dishes have not been turning out as expected when preparing meals. Due to this, people have been getting frustrated and abandoning the app.

Competitive Analysis

I observed how information was being presented on recipe screens within competitor apps. Specifically, I was looking to identify if they had anything in place to help users track what they are doing while cooking. Surprisingly enough, none of the apps had a function like this!

Map

The main route of the app is visualized by creating a map. Included in the map are all of the consecutive steps that users must take in order to prepare their dish from start to finish.

Typically, this would be split into a both site map and user flows, but due to the time constraint they are consolidated into one like you see above.

Day 2 - Ideate

So, how could I help users follow recipes and cook meals that meet their expectations…

…Make it interactive!

Sketches

Brainstorming how to make Flavr more interactive served as inspiration for my early sketches. I wanted to utilize gamification and include dynamic elements to make the app engaging and fun to use. My primary focus was on the ingredients and preparation screens because they are the most critical screens of the user flow.

Day 3 - Deciding

Wireframes

Improving upon the sketches from the previous day, I designed wireframes in Figma. These designs are what I ultimately moved forward with. It was the perfect balance of showing users what they are used to seeing while also providing a new, exciting experience. Additionally, I added color to make Flavr look more enticing!

Color Palette

*Note that adding color was not a requirement of the project- the design sprint was mainly a proof of concept. I added color to the screens for myself so that I could neatly display the product!

Ingredients

*Click to enlarge

Preparation

*Click to enlarge

New Features

  • Adjustable serving sizes

  • Progress tracker

  • Checklist of steps

  • Icons to visualize ingredients

  • Links to extra resources

  • Information bubbles for extra help

Day 4 - Prototype

Building a prototype is necessary to gauge how well my solutions are working. My main goal with the prototype was to be able to determine if the app is intuitive and useful.

Specifically, I wanted to see how users felt about being able to customize their serving size and check off steps as they prepare meals.

Click through the prototype below!

Day 5 - Test

I recruited five participants to share their screens as they completed a series of tasks. These tasks required them to view and interact with all of the elements on the screens.

Results

I learned that :

  • participants enjoyed the checkboxes and the progress meter on the preparation page

  • certain elements of the prototype led to confusion since everything had not been fully designed out and linked up yet

  • it can be unclear what to click on at times (for example, one user did not know whether to click on the stars or the number next to it to see reviews)

I like that I can check them off! I always lose track of where I’m at in a recipe when I cook and this will help me remember!
— On checking off steps

Final Outcomes

Ingredients- Serving Adjustment

Adjust Serving Size

Ingredient amounts change corresponding to what is selected

Video Tutorial

Users have the option to follow along visually through an instructional video

 
Preparation- Progress Meter

Progress Meter

The progress meter increases each time the user completes a step

Information Bubbles

Users can click to view more information about intricate steps

Next Steps

To further improve Flavr :

  • Continue to test how checking off steps helps users follow recipes successfully. Improve on that idea.

  • Re-iterate on previous screens and optimize the final product. Test the new UI features with the audience.

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